LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows

ECCV 2026 (Long Oral)



Meta Reality Labs, Research  

Overview

We introduce the Large Sparse Reconstruction Model to study how scaling transformer context windows impacts feed-forward 3D reconstruction. Although recent object-centric feed-forward methods deliver robust, high-quality reconstruction, they still lag behind dense-view optimization in recovering fine-grained texture and appearance. We show that expanding the context window---by substantially increasing the number of active object and image tokens---remarkably narrows this gap and enables high-fidelity 3D object reconstruction and inverse rendering. To scale effectively, we adapt native sparse attention in our architecture design, unlocking its capacity for 3D reconstruction with three key contributions: (1) an efficient coarse-to-fine pipeline that focuses computation on informative regions by predicting sparse high-resolution residuals; (2) a 3D-aware spatial routing mechanism that establishes accurate 2D-3D correspondences using explicit geometric distances rather than standard attention scores; and (3) a custom block-aware sequence parallelism strategy utilizing an All-gather-KV protocol to perfectly balance dynamic, sparse workloads across GPUs. As a result, LSRM handles 20× more object tokens and >  more image tokens than prior state-of-the-art (SOTA) methods. Extensive evaluations on standard novel-view synthesis benchmarks show substantial gains over the current SOTA, yielding > 2.4 dB higher PSNR and > 40% lower LPIPS. Furthermore, when extending LSRM to inverse rendering tasks, qualitative and quantitative evaluations on widely-used benchmarks demonstrate consistent improvements in texture and geometry details, achieving an LPIPS that matches or exceeds that of SOTA dense-view optimization methods.

Network architecture of LSRM is shown above. Our method employs a two-stage coarse-to-fine pipeline. In Stage 1, a Dense Reconstruction Transformer generates a coarse, low-resolution volume. Stage 2 utilizes this coarse volume to initialize the active sparse volume tokens and predicts high-resolution sparse residuals, constructing the final 3D representation.

Novel-View Synthesis

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Inverse Rendering & Relighting

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Relighting Videos

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